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Houdini

Procedural Terrain System

Procedural Terrain System

Terrain generator for flexible world layout and stylized ecosystems: flattening, erosion-based detail, and slope-aware scattering for roads, cities, and natural flow.

ProceduralToolsTerrain
Procedural Vegetation Toolkit

Procedural Vegetation Toolkit

Fully procedural vegetation tools with control over variation and instancing. Scales from dense forests to decorative foliage; built for fast iteration and visual diversity.

ProceduralToolsVegetation
Modular Building Generator

Modular Building Generator

Generates structures from simple grids: customizable facades, floors, roof styles, and material variation. Game-ready, modular, and iteration-friendly.

ProceduralToolsModularBuilding
Algorithmic Design

Algorithmic Design

Custom procedural logic: Wave Function Collapse for tile-based layouts; Space Colonization for stylized trees/veins in NPR-style worlds.

ProceduralWFCSpace Colonization
Artist-Friendly Toolset

Artist-Friendly Toolset

A suite of HDAs for environment artists: measurement systems, slope detectors, scatter controls, and layout visualizers—usable by technical and non-technical teammates.

ProceduralTools

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