Procedural Modular Building System
A Houdini-based building system designed to generate architecture quickly while preserving a consistent visual language. The generator works as a fully procedural tool, or as a hybrid setup that combines rules with artist-made modular kits.
Problem
Artists needed a way to create large numbers of city buildings quickly without losing stylistic consistency. Building every structure by hand was too slow for iteration-heavy world building.
Approach
I built a procedural Houdini generator that creates complete buildings from a compact set of controls: footprint, floor count, floor height, facade rhythm, and window spacing.
The system supports two workflows:
- Fully procedural for fast exploration and high-volume variation.
- Hybrid modular that snaps and distributes artist-created walls, windows, doors, and facade pieces for art-directed results.

The output is game-ready geometry suitable for import into real-time pipelines.
Tools
- Houdini
- Python
- Unreal Engine
Result
- Significantly faster building creation compared with manual workflows
- Hundreds of coherent building variations generated from a compact modular kit
- Better iteration speed for technical artists and environment teams
