Procedural Modular Building System
A Houdini Digital Asset (HDA) for technical artists to generate production-ready buildings at scale while keeping strong art direction. The system is designed to work in two modes: fully procedural generation and modular-kit assembly.
Production Goal
Create dense, style-consistent architecture quickly for world-building, while preserving flexibility for environment artists and level teams.
Workflow Support
1) Fully Procedural Workflow
Use rule-driven generation when speed and volume are the priority:
- Procedural footprint interpretation and lot fitting
- Floor, facade, and roof generation from exposed controls
- High-volume seed variation for fast lookdev and layout exploration
2) Modular / Hybrid Workflow
Use authored pieces when you need stronger art direction:
- Snap and distribute modular wall, window, door, and trim assets
- Blend kit pieces with procedural rules for controlled variation
- Keep outputs consistent across districts while preserving hero moments

Technical Highlights
- Attribute-Based Variation: Per-primitive and per-building attributes (style ID, floor class, facade rhythm, material set, damage/wear masks) drive deterministic variation and downstream shading.
- Procedural UVs: Automatic UV generation for facade strips, trims, and roof sections with stable texel density and repeat controls.
- Data-Oriented Output: Clean attribute schema for export to game engines and material pipelines.
- Scalable Controls: Seed, footprint, floor count, floor height, and window spacing exposed through an artist-friendly HDA interface.
Ureal implementation
Tower
Style Presets
Desert / Middle Eastern Architecture

Modern Architecture

Urban Architecture



Tools
- Houdini
- VEX / Python
Results
- Faster building creation versus manual modeling workflows
- Large batches of coherent building variants from compact rule + kit inputs
- Improved iteration speed for procedural, environment, and technical art teams
- Reusable pipeline-ready outputs for both procedural-only and modular-assisted production


