Technical Artist focused on Procedural Content Generation (PCG). I build Houdini-integrated pipelines for Unreal and Unity, creating data-driven systems that bridge the gap between complex algorithms and artist-friendly tools, with a strong emphasis on performance, documentation, and long-term maintainability.
Skills: Houdini (VEX/Python) | Unreal & Unity | Procedural Content Generation (PCG) | Data-Driven Systems | Pipeline Ownership | Performance Optimization

End-to-end modular geospatial terrain pipeline

A Houdini building generator supporting both fully procedural and modular kit workflows, with attribute-driven variation and procedural UVs.

Procedural vegetation toolkit for stylized environments with controllable grass, vines, and path-aware asset scattering.

Paint something simple. Get a tiny world back. inspired by Wave Function Collapse (WFC) algorithm, WorldLattice turns your doodles into small 3D structures with a single click. Available on: https://hanijahan.itch.io/worldlattice Role: Develper