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Scientific Visualization TD (Houdini)

I build procedural Houdini systems that convert scientific and spatial data into simulations, structures, and visual understanding for research, analysis, and communication.

Skills: Procedural Systems • Tool and pipeline development

On-Demand Terrain Streaming

On-Demand Terrain Streaming

Streams and assembles terrain tiles on demand

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LiDAR (Point Cloud) Processing

LiDAR (Point Cloud) Processing

This project explores a procedural workflow for processing LiDAR datasets and reconstructing terrain environments from raw point cloud data.

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Multi-Format Geospatial Data Visualization

Multi-Format Geospatial Data Visualization

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New York Buildings

New York Buildings

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Flights

Flights

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New York Subway

New York Subway

This project constructs a visual exploration system for understanding the spatial structure of New York City's subway network.

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DNA

DNA

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Dental

Dental

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Superformula

Superformula

Structural exploration of emergent form using Johan Gielis’ superformula.

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Space Colonization

Space Colonization

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Wave Function Collapse

Wave Function Collapse

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Procedural Terrain System

Procedural Terrain System

Terrain generator with flattening, and slope-aware scattering.

HoudiniProceduralTerrain
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Procedural Vegetation

Procedural Vegetation

Procedural vegetation toolkit for stylized environments with controllable grass, vines, and path-aware asset scattering.

HoudiniProceduralVegetation
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Procedural Modular Building System

Procedural Modular Building System

A procedural building generator that can run fully procedural or blend with modular wall, window, and facade assets.

HoudiniProcedural
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WorldLattice

WorldLattice

Playable at https://hanijahan.itch.io/worldlattice

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Procedural Terrain System

Procedural Terrain System

Diorama-style terrain generator with flattening, erosion, and slope-aware scattering.

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Procedural Terrain System

Procedural Terrain System

Diorama-style terrain generator with flattening, erosion, and slope-aware scattering.

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