Terrain generator for flexible world layout and stylized ecosystems: flattening, erosion-based detail, and slope-aware scattering for roads, cities, and natural flow.
Fully procedural vegetation tools with control over variation and instancing. Scales from dense forests to decorative foliage; built for fast iteration and visual diversity.
Generates structures from simple grids: customizable facades, floors, roof styles, and material variation. Game-ready, modular, and iteration-friendly.
Composition, color, lighting studies
Ongoing study and application of visual storytelling, color theory, composition, and lighting—applied to real-time environments.
Custom procedural logic: Wave Function Collapse for tile-based layouts; Space Colonization for stylized trees/veins in NPR-style worlds.
A suite of HDAs for environment artists: measurement systems, slope detectors, scatter controls, and layout visualizers—usable by technical and non-technical teammates.