Scientific Visualization TD (Houdini)
I build procedural Houdini systems that convert scientific and spatial data into simulations, structures, and visual understanding for research, analysis, and communication.
Skills: Procedural Systems • Tool and pipeline development

Streams and assembles terrain tiles on demand

This project explores a procedural workflow for processing LiDAR datasets and reconstructing terrain environments from raw point cloud data.


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This project constructs a visual exploration system for understanding the spatial structure of New York City's subway network.



Structural exploration of emergent form using Johan Gielis’ superformula.


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Terrain generator with flattening, and slope-aware scattering.

Procedural vegetation toolkit for stylized environments with controllable grass, vines, and path-aware asset scattering.

A procedural building generator that can run fully procedural or blend with modular wall, window, and facade assets.

Playable at https://hanijahan.itch.io/worldlattice

Diorama-style terrain generator with flattening, erosion, and slope-aware scattering.

Diorama-style terrain generator with flattening, erosion, and slope-aware scattering.