
Node-based terrain generation with slope-aware masks, settlement flattening, and art-directable controls.

A Houdini building generator supporting both fully procedural and modular kit workflows, with attribute-driven variation and procedural UVs.

Procedural vegetation toolkit for stylized environments with controllable grass, vines, and path-aware asset scattering.

Built a Unity-to-Houdini terrain streaming workflow that captures geospatial data, packages metadata, and reconstructs terrain procedurally for real-time engines.

A set of tools to ensure procedural systems stay within constraints and remain production-safe.