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PORTFOLIO ALL

A cross-disciplinary collection of procedural, technical art, geospatial, and visualization projects.

Work centered on Procedural Content Generation (PCG), scalable world-building, data-driven automation, and end-to-end tool/pipeline ownership.

Game Development Projects

Game Development Projects

Game projects where I contribute as a game developer and technical artist, using Houdini whenever procedural workflows can improve iteration and control.

Game DevelopmentProceduralHoudini
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Procedural Geospatial Terrain System before

Procedural Geospatial Terrain System

End-to-end modular geospatial terrain pipeline

HoudiniUnityGeospatialTerrainLiDAROSMSatellite
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Procedural Modular Building System

Procedural Modular Building System

A Houdini building generator supporting both fully procedural and modular kit workflows, with attribute-driven variation and procedural UVs.

HoudiniProceduralModular
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Procedural Vegetation

Procedural Vegetation

Procedural vegetation toolkit for stylized environments with controllable grass, vines, and path-aware asset scattering.

HoudiniProceduralVegetation
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From Satellite Data to Procedural Terrain before

From Satellite Data to Procedural Terrain

Converting satellite imagery and elevation data into structured procedural 3D terrain.

HoudiniProceduralTerrainGeospatialGIS
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Houdini - Unity Terrain Streaming

Houdini - Unity Terrain Streaming

Built a Unity-to-Houdini terrain streaming workflow that captures geospatial data, packages metadata, and reconstructs terrain procedurally for real-time engines.

HoudiniUnityProceduralTerrainMapbox
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LiDAR (Point Cloud) Processing before

LiDAR (Point Cloud) Processing

This project explores a procedural workflow for processing LiDAR datasets and reconstructing terrain environments from raw point cloud data.

HoudiniGeospatialLiDARProceduralTerrain
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New York City Buildings Geospatial Analysis

New York City Buildings Geospatial Analysis

Custom GeoJSON pipeline built in Houdini (Python), including reprojection logic, attribute handling, and geometry reconstruction.

HoudiniGeospatialGISGeoJSONProcedural
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OpenStreetMap (OSM) Geospatial Data before

OpenStreetMap (OSM) Geospatial Data

A procedural system that converts OpenStreetMap (OSM) data and elevation data into structured 3D environments.

HoudiniGeospatialOSMGISProceduralTerrain
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Procedural Terrain System with Noise-Based Mask Blending

Procedural Terrain System with Noise-Based Mask Blending

Node-based terrain generation with slope-aware masks, settlement flattening, and art-directable controls.

HoudiniProceduralTerrain
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Procedural Utility Tools Collection

Procedural Utility Tools Collection

A set of tools to ensure procedural systems stay within constraints and remain production-safe.

Houdini
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Global Airport & Flight Routes Data Visualization

Global Airport & Flight Routes Data Visualization

Visualization of global airports and flight routes using spatial network data.

HoudiniData VisualizationNetworkMobility
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New York City Subway Data Visualization

New York City Subway Data Visualization

This project constructs a visual exploration system for understanding the spatial structure of New York City's subway network.

HoudiniData VisualizationTransitNetworkNYC
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Space Colonization

Space Colonization

HoudiniAlgorithmicGenerativeSpace Colonization
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Superformula

Superformula

Structural exploration of emergent form using Johan Gielis’ superformula.

HoudiniAlgorithmicGenerativeMath
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Wave Function Collapse

Wave Function Collapse

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HoudiniAlgorithmicWFCProcedural
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Visual Foundations for Generative Art

Visual Foundations for Generative Art

A visual development study using procedural and generative workflows.

Concept ArtDigital PaintingPhotoshopVisual Design
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Community & Teaching

Community & Teaching

Community-ready portfolio highlights across teaching, tools, and public support channels.

CommunityTeachingHoudiniUnrealUnity
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Houdini Programming (VEX, Expressions, Python)

Houdini Programming (VEX, Expressions, Python)

Procedural programming examples in Houdini using VEX, expressions, and spatial geometry workflows.

Houdini
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Procedural Infrastructure System (Modular & Parametric)

Procedural Infrastructure System (Modular & Parametric)

Modular parametric infrastructure for real-time assembly

HoudiniProceduralModularParametricInfrastructureSimulation
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