A cross-disciplinary collection of procedural, technical art, geospatial, and visualization projects.
Work centered on Procedural Content Generation (PCG), scalable world-building, data-driven automation, and end-to-end tool/pipeline ownership.

Game projects where I contribute as a game developer and technical artist, using Houdini whenever procedural workflows can improve iteration and control.

End-to-end modular geospatial terrain pipeline

A Houdini building generator supporting both fully procedural and modular kit workflows, with attribute-driven variation and procedural UVs.

Procedural vegetation toolkit for stylized environments with controllable grass, vines, and path-aware asset scattering.

Converting satellite imagery and elevation data into structured procedural 3D terrain.

Built a Unity-to-Houdini terrain streaming workflow that captures geospatial data, packages metadata, and reconstructs terrain procedurally for real-time engines.

This project explores a procedural workflow for processing LiDAR datasets and reconstructing terrain environments from raw point cloud data.

Custom GeoJSON pipeline built in Houdini (Python), including reprojection logic, attribute handling, and geometry reconstruction.

A procedural system that converts OpenStreetMap (OSM) data and elevation data into structured 3D environments.

Node-based terrain generation with slope-aware masks, settlement flattening, and art-directable controls.

A set of tools to ensure procedural systems stay within constraints and remain production-safe.

Visualization of global airports and flight routes using spatial network data.

This project constructs a visual exploration system for understanding the spatial structure of New York City's subway network.


Structural exploration of emergent form using Johan Gielis’ superformula.

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A visual development study using procedural and generative workflows.

Community-ready portfolio highlights across teaching, tools, and public support channels.

Procedural programming examples in Houdini using VEX, expressions, and spatial geometry workflows.

Modular parametric infrastructure for real-time assembly